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RANDALL BOGGS
lvl
31
2
7
RANDALL BOGGS

Power: 148

VILLAIN; OFFENSE; DOWNTOWN; MONSTERS, INC.; DOWNTOWN VILLAIN

Offense:
260
Defense:
54
Health:
2,071
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

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Sneak Attack
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+2 max attacks.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 244 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 2 times.
Deal up to 244 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.
Deal up to 366 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.
Deal up to 366 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.

In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Deal up to 488 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.

In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Vanishing Act
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If already inflicted with Fear, inflict 1 Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+75% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If this ability defeats an opponent, this character gains a Bonus Turn and extend Stealth by 1 turn.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Vulnerable.
Requires Gear Tier 9
100
75
50
128,750
25
Inflict [FEAR] for 2 turns on target opponent.

Deal up to 553 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents.

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 553 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE].

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 967 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE].

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 967 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE]. This character gains a Bonus Turn and extends [STEALTH] by 1 turn.

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 2 [VULNERABLE].

Deal up to 967 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 2 [VULNERABLE]. This character gains a Bonus Turn and extends [STEALTH] by 1 turn.

Gain [STEALTH] for 1 turn.
Scream Extractor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
In raids, gain 3 Magic for this ability.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
If this ability defeats an opponent, this character gains a Bonus Turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 683 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.
Deal up to 683 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.
Deal up to 1,024 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.
Deal up to 1,024 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.

If this ability defeats an opponent, this character gains a Bonus Turn.
Deal up to 1,365 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.

If this ability defeats an opponent, this character gains a Bonus Turn.
Elite Scarer
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+20% Tenacity.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% damage reduction.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Decrease required Magic by 1.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Tenacity.
Requires Gear Tier 10
150
100
50
146,250
25
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 30% Tenacity. Reduce damage taken by 15%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 15%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 25%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 25%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 70% Tenacity. Reduce damage taken by 25%.
Full Gear List
5
15
5
2,561,000
20
4
20
60
20
105
440
105
315
105
105
140
315
105
30
50
50
150
50
600
450
1,200
150
195
155
270
170
100
60
60
60
80
600
500
1,120
315
270
270
405
120
350
300
725
200
150
200
150
130
20
20
Gear Tier 3
1
3
1
Gear Tier 4
10,500
4
20
4
20
12
60
4
20
Gear Tier 5
14,000
15
60
15
45
15
Gear Tier 6
59,500
30
140
35
30
70
90
105
30
35
30
Gear Tier 7
125,000
60
240
70
50
60
70
50
180
210
150
60
70
50
Gear Tier 8
700,000
200
150
700
150
75
75
150
70
100
40
40
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
60
40
180
90
40
135
60
225
120
20
20
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
200
150
60
60
135
180
200
60
180
150
40
135
130
20
20
20